![]() The textures are lower resolution and with fewer effects, with character models suffering the most in this transition. The final game retains a lot of the underlying spirit of that original vision and the same core artwork, but it’s clear that sacrifices were made in the name of realistic performance goals. The soft shadows shown in that video look better than some of the shadows in current video games, and every single texture is extruded with multiple passes of different effects work. ![]() Bethesda spent a lot of time on Oblivion aiming for a moving target of future console and PC hardware…a target that never really materialized.Īs a result, those E3 videos have all kinds of effects going on that the final game doesn’t have, along with a poor framerate. Both Microsoft and Sony were racing against the clock to develop their new machines, and final development hardware didn’t get out to studios until after E3 2005, allegedly. Oblivion spent most of its development time without a concrete hardware spec to shoot for. ![]() Some folks might call the disparity between these videos and the final version an outright marketing lie, but at least in the case of this game, there’s a much better reason than that.
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